PS_MX_RAF_Logo.png
- We discovered the treasure room's entrance deep within the Egyptian tomb. Let's all explore the tomb and feel the Egyptian Gods' powers -

As the project's art director, I was responsible for defining the game's art style, theme, and look and feel, as well as directing VFX, 3D, SFX, and creating all of the 2D production assets, storyboards, animatics, 3D package, 3D animation package, VFX package, audio & SFX package, and working with the game designer to create a game flow.
Icon_PS.png
Credits:
Game Designer: Kevin Taylor
3D: Dhanad Islam
VFX: Jake Hallstrom
TA: Ivan Spalla

Audio: Stuart Dubey
3D Outsource: Robotika
2D Outsource: Jiro Tamase
Gameplay
Playfields
PS_MX_RAF_MPF.png
PS_MX_RAF_FSF.png
Symbols
PS_MX_RAF_SY_MPF.png
PS_MX_RAF_SY_FSF.png
Gods
PS_MX_RAF_Cha_Hathor.jpg
PS_MX_RAF_Cha_Ra.jpg
PS_MX_RAF_Cha_Anubis.jpg
PS_MX_RAF_Cha_Sobek.jpg
PS_MX_RAF_Cha_Bast.jpg
MVM_RAF_Ra-Ra_ultra.gif
MVM_RAF_Hathor-Hathor_ultra.gif
MVM_RAF_Sobek-Sobek_ultra.gif
MVM_RAF_Anubis-Anubis_ultra.gif
MVM_RAF_Bast-Bast_ultra.gif

Choreography

        Choreography is always one of the most enjoyable aspects of a project. It's where I get to collaborate with the game designer to turn abstract concepts and math into fun and engaging visuals. Here are some of the animatics and sketches I created to convey my ideas.
MVM_Collector_Transition_MPFtoFSF.gif
MVM_Collector_SpinBonus_2_NewJackpot.gif
MVM_Collector_JackpotMenu.gif

3D Assets

        Each of our games has a hero and a heroine to shine, and I usually give the characters special treatment by enhancing them with 3D treatment and fun animations. Here are some of the sketches I created to convey my ideas.
0001_MVM_RAF_Lineup.jpg
0005_MVM_Collector_Lineup.jpg
0002_MVM_RAF_Bonus1.jpg
0003_MVM_RAF_Bonus2.jpg
0004_MVM_RAF_Bonus3.jpg
0005_MVM_RAF_Bonus4.jpg
0006_MVM_RAF_Bonus5.jpg
0008_MVM_RAF_Urn1.jpg
0009_MVM_RAF_Urn2.jpg
0010_MVM_RAF_Urn3.jpg
0011_MVM_RAF_Urn4.jpg
0012_MVM_RAF_Urn5.jpg
MVM_RAF_UrnTexturePackage_Page_7.jpg