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- Join Sherlock and Watson in a mystery-solving escapade, right in their 221B Baker Street home. Sherlock’s trusty magnifying glass spots hidden wins

As the project's art director, I was responsible for defining the game's art style, theme, and look and feel, as well as directing VFX, 3D, SFX, and creating all of the 2D production assets, storyboards, animatics, 3D package, 3D animation package, VFX package, audio & SFX package, and working with the game designer to create a game flow.
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Credits:
Game Designer Scott Caputo
Lead 3D: Matheus Lima
VFX: Jake Hallstrom
TA: Max Johnson
Audio: Stuart Dubey
Gameplay
Playfields
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Symbols
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Choreography

        Choreography is always one of the most enjoyable aspects of a project. It's where I get to collaborate with the game designer to turn abstract concepts and math into fun and engaging visuals. Here are some of the animatics and sketches I created to convey my ideas.

3D Assets

        Each of our games has a hero and a heroine to shine, and I usually give the characters special treatment by enhancing them with 3D treatment and fun animations. Here are some of the sketches I created to convey my ideas.
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